Once you find your strengths and interests, then you can go to a more complex program like Maya and specialize in being a modeler, rigger, or animator. A safe bet is to start with Lightwave, CD4, Softimage, or 3Ds Max and see how it goes. The main issue is that your have a strong portfolio in the discipline you choose. If you are going to work at a mid-level effects house, for example Zoic Studio, then you can get by knowing Lightwave, CD4, or any of the other mid-level programs. At a game house, you probably should know 3Ds max. If you ever plan to work at a high-end effects house, then you'll need to know Maya. If you're just going to be a hobbyist, then Blender is probably the way to go. The learning curve on any 3d software program is steep, so you really need to decide what your long term plans are. Might as well throw Lightwave into the mix
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